UB Improvise Control

Hello everyone! For a few weeks, I took a short break from playing and writing and playing Magic and worked more on improving my Hearthstone skills. However, I am back with a decktech for a really interesting deck I was talking about during the spoiler season. The deck is a UB Control deck, that has a few artifacts cheap artifacts that help fuel super efficient removal and counterspells, such as Battle at the Bridge and Metallic Rebuke.

Merchant’s Dockhand is a cheap early game play as a blocker and also can fuel improvise cards. However, it also provides a lategame card advantage and selection engine. Prophetic Prism is an early game redraw and mana smoother, and also works well fueling improvise cards. Metalspinner’s Puzzleknot works in the same way, with the added bonus of being able to draw another card when it’s not needed to fuel improvise anymore in the later game.

Here are the main cards that benefit from playing a lot of cheap artifacts. Just tapping a unneeded artifact such as Prophetic Prism or Metalspinner’s Puzzleknot that you have can lead to explosive turns where you kill a creature, draw a few cards, and still leave up a counterspell for opposing threats or answers.

We also have two cards that act as large beaters in the late game against control decks. Herald of Anguish generates so much card advantage when left unanswered, and Metalwork Colossus can wade through a storm of removal when playing the control mirror.

Decklist: UB Improvise Control

What did you think? Comment below!

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