UB Improvise Control

Hello everyone! For a few weeks, I took a short break from playing and writing and playing Magic and worked more on improving my Hearthstone skills. However, I am back with a decktech for a really interesting deck I was talking about during the spoiler season. The deck is a UB Control deck, that has a few artifacts cheap artifacts that help fuel super efficient removal and counterspells, such as Battle at the Bridge and Metallic Rebuke.

Merchant’s Dockhand is a cheap early game play as a blocker and also can fuel improvise cards. However, it also provides a lategame card advantage and selection engine. Prophetic Prism is an early game redraw and mana smoother, and also works well fueling improvise cards. Metalspinner’s Puzzleknot works in the same way, with the added bonus of being able to draw another card when it’s not needed to fuel improvise anymore in the later game.

Here are the main cards that benefit from playing a lot of cheap artifacts. Just tapping a unneeded artifact such as Prophetic Prism or Metalspinner’s Puzzleknot that you have can lead to explosive turns where you kill a creature, draw a few cards, and still leave up a counterspell for opposing threats or answers.

We also have two cards that act as large beaters in the late game against control decks. Herald of Anguish generates so much card advantage when left unanswered, and Metalwork Colossus can wade through a storm of removal when playing the control mirror.

Decklist: UB Improvise Control

What did you think? Comment below!

UB Kaladesh Metalwork Colossus Deck

metalworkcolossus

Today, we are going to turbo out Metalwork Colossus in Standard! Let’s do it! The main idea is going to be to turbo out Metalwork Colossus with a huge board of artifacts, so you can keep on bringing it back if needed.

We have a nice suite of mana rocks/ mana creatures to help boost the artifact count and to get more mana to spend on Metalwork Colossus.

These two artifacts can help you draw a few cards to help you find the Metalwork Colossus. It also helps to boost your artifact count.

Foundry Inspector helps us get our artifact count up by reducing the artifact costs. Filigree Familiar is a nice little creature that can gain us some life, and can draw us a card when it blocks an attacker or is sacrificed to Metalwork Colossus.

Key to the City is a nice way to cycle through cards and getting through our Metalwork Colossus. Glint-Nest Crane is a nice way to get a few points of damage in and to dig a through our deck for our Metalwork Colossuses or some more artifacts to up our artifact count.

Decklist: UB Metalwork Colossus

What do you think? Comment below!

Circu EDH 1.0: Eldrazi Processors, Part 3

circu

Hello readers! I’m back with the last post in my Circu deck tech series. In this post, I’m going to talk about the different Eldrazi Processors I’m playing in the deck. I think I’m playing all the Eldrazi processors for flavor reasons, because this deck is heavily Eldrazi-themed.

Ulamog’s Nullifier is pretty good because it counters a spell and is a 2/3 blocker. Ulamog’s Reclaimer lets you get back another cantrip or a counterspell. Cryptic Cruiser is one of the most powerful Processors in the deck. It’s one of our late game mana sinks and can tap down whole teams to make way for your own large Eldrazi to swing in.

Blight Herder is a value machine. It comes down as a 4/5 with three scions, allowing you to drop huge creatures on turn 6. Oblivion Sower is both one of our large finishers, and can get you quite a few lands, usually five or six on curve. Oracle of Dust is great! It’s another one of our late game mana sinks that lets us find more gas and discard all the lands you draw.

I didn’t mention all the Processors, because some of them are pretty underwhelming. Here’s the decklist on TappedOut. Thanks for reading!

 

 

 

Circu EDH 1.0: Eldrazi Processors, Part 2

circu

Hello readers! This is part 2 of a series featuring my Circu, Dimir Lobotomist EDH deck. If you didn’t read the first part, you can read it here. In this post, I’m going to highlight the different processor enablers in the deck.

Thought Harvester is a Circu for colorless cards, and often exiles much more of ¬†their deck than Circu does. Relic of Progenitus doesn’t exile cards from the library, instead it exiles cards from the opponent’s graveyard. It not only enables processors, it also hates on graveyards, a much needed effect, because our opponent’s cards end up it the graveyard after we process them, which can be a boon for many graveyard-based decks.

Dissipate and Void Shatter are cancels that exile the countered spell, Dissipate is generally better, because it does trigger Circu, exiling a card from your opponent’s deck.

Transgress the Mind and Witness the End are nice hand disruption, but are mostly just flavorful rather than powerful, but you can get rid of some big threats with Transgress the Mind.

We also have three exile removal spells, which get around indestructible, and Grip of Desolation also can mess up opponent’s mana bases. These are also more flavorful than powerful, but it gives the deck a really nice Eldrazi feel.

Thanks for reading! Hope you enjoyed! I’ll be back with part 3 next week!

 

 

 

 

Circu EDH 1.0: Eldrazi Processors, Part 1

circu

This is going to be the first part of a series showcasing my newest commander deck, Circu, Dimir Lobotomist. At first glance, Circu seems like a very bad commander. His third block of text is almost completely irrelevant, because commander is a singleton format. Every now and then, you will exile a Sol Ring, and then you’re the only player who can play Sol Rings, but the chance of that happening is very low.

The deck I made was very creative, the deck doesn’t play like a Dimir Mill deck, instead it plays like a blue/black Eldrazi draft deck from BFZ, which is one of my favorite decks to draft. Since Eldrazi are devoid, they will not trigger Circu. But, Circu is the best commander for the deck, because it’s the right colors and incidentally exiles a few cards for you to process with your Eldrazi.

The basic idea of the deck is to exile a few cards with Circu using blue goodstuff, such as Counterspells and card cycling spells such as Serum Visions and Preordain. There are also some other card exiling spells. After you exile a few cards, you can land your processors and process the cards for tons of value.

Next post, I’ll delve deeper into the specific cards in the deck. I hope you enjoyed this commander overview!