Aether Revolt Spoiler Highlights of Jan 4!


Baral, Chief of Compliance is a great card in a Mizzix commander deck or other decks related to that Mizzix. It helps you reduce costs and helps you cycle through your deck.


Baral’s Expertise¬†could be a nice big impact Standard card. It bounces a bunch of creatures to clog up your opponent’s hand and cheat out a threat or a removal spell.


Indomitable Creativity is a really amazing card. It’s a big X spell Chaos Warp. People were already upset about how Chaos Warp was outside of red’s color pie, but this is even more powerful and should go into any red commander deck as a way to deal with problematic creatures or artifacts.


Gifted Aetherborn is a really pushed black creature. It fits right into any black based aggressive deck. It’s Vampire Nighthawk that costs one less and doesn’t have flying.

What do you think? Comment below!


Aether Revolt Spoiler Highlights of Jan 3!


Rishkar’s Expertise is a nice card in a green midrange deck that can be used to draw a new hand of cards and cheat in a big threat like a Verdurous Gearhulk.


Yahenni is a nice commander that is powerful with a lot of boardwipes. Sacrficing a creature to give Yahenni indestructible and then get a bunch of counters on Yahenni is pretty powerful. It can kill people in one or two shots with commander damage.


Release the Gremlin is a nice commander card that can take out a few artifacts with a few extra tokens.


Rishkar is a very good commander because it can start getting counters on a bunch of other creatures then ramp into big green cards.

Thanks for reading! Comment below!

Aether Revolt Spoiler Highlights of Jan 2!


Fatal Push is a great removal spell in Modern and Legacy, where a fetchland mana base makes this into an almost unconditional removal spell. In Standard, it’s still just an answer to Copter and other aggressive threats, though it could be powerful in decks such as GB delirium, which use cards like Vessel and Evolving Wilds that send themselves to the graveyard, and which play a very grindy game that involves trading off lots of creatures.

Gonti’s Aether Heart is a very good commander card in any deck that uses a lot of cheap artifacts. Metallic Mimic is a lord for all tribes that can take a slot into any tribal commander deck and maybe make a small impact in Standard with some token decks.

Sram is a nice enchantress for the aggressive vehicle decks. It not only synergizes with Depala by being a dwarf, it gives you a card for playing Skysovereign or Smuggler’s Copter. Sram’s Expertise seems good in a token deck, where it can cheat in a Oath of Ajani. It could also be the top end of an aggressive vehicle deck, though that’s a little less likely.

Greenbelt Rampager seems like a sweet piece in an aggressive energy deck. The deck has been short a few cards, but Greenbelt Rampager provides an efficient one drop that can dropped right after an Attune the Aether or as a one mana play to get an energy. Winding Constrictor is good in any commander deck that wants to play around with counters, whether that be Meren with experience counters, or Atraxa, proliferating all over the place.


An Ornithopter reprint with beautiful art. Nice reprint, though Ornithopters were nothing close to expensive due to the M15 reprinting.

What do you think? Comment below!

Aether Revolt Spoilers! Paradox Engine and Planar Bridge


Hello everyone! Today, we have spoilers of two mythic Artifacts from Aether Revolt that are also going to be printed as Masterpieces. I am a Johnny, but I really think this card could be constructed playable in a deck with a bunch of mana dorks and rocks, chaining draw spells together, with Thermo-Alchemist as a possible win condition, because it gets two untaps:  one from the draw spell and one from Paradox Engine. I will probably do a deck tech some time this week or next week.


I also think Planar Bridge is constructed playable. I think it slots right into Modern Tron. You turn three Tron into Planar Bridge, then start pumping out Eldrazi Titans, Karns, or Ugins right away. It’s cool that it says permanent, opposed to creature, so it can search out planeswalkers.

What do you think? Comment below!


An Open Letter on Frontier


Despite my earlier brief article on the new Frontier format, I feel that it is important to elaborate, flesh out, and clarify what I said in that article. Before we begin, I am not going to go on a rant about how Frontier is “toxic” or anything of that ilk. I am going to be as respectful and diplomatic as possible while trying to communicate my point, which doesn’t seem to conform with the general consensus.

Dear Frontier and Frontier supporters,

Frontier was created to be an affordable solution to Standard and Modern, which are too expensive. Quoting the page on Frontier on the Hareruya, Frontier was created because “cards that represent Modern like Tarmogoyf and Liliana of the Veil are very expensive to buy and hard to get a hold of,” and Frontier is “easy to start and a format that you can use your favorite recent cards forever.”

I agree with you that Frontier is great for all of us. Us players that have played from before Magic 2015. We have accrued cards that are in a position where they powerful staples in Standard, but during rotation, suffered major price drops and failed to find a niche in any of the Eternal formats, such as Modern, Legacy, or Vintage. Sure, Standard rotation hurts all of us. I’ve opened cards, and now they’re worth nothing. Frontier gives us a chance to play those cards again and gives those cards value again. Sure, I’m happy that my Dig through Times or my Jaces are climbing, and I’m sure your happy too. However, I have my doubts about the viability and longevity of Frontier.

My concern is prior examples of Eternal formats throughout the history of Magic. Modern was codified and began as a sanctioned format in 2011. What people were thinking when Modern began as a format is exactly what people are thinking now. They were thinking “oh, all this stuff I got from drafting? I can play it now? Sweet.” Now, it’s been in existence for five years. That means that for five years, people have been buying Modern playable cards, and eating up the supply that, before Modern, was just a pile of unplayable cards. Now, Modern staples are scarce. Zendikar fetches are over two hundred dollars a playset, and the top decks range from over five hundred dollars to up to over eighteen hundred dollars for some of the midrange-y “fair” decks such as Jund or Abzan.

Right now, you can build a competitive Frontier deck for a little under a hundred dollars, with the most expensive decks still barely over four hundred dollars. That seems great in contrast to the more expensive decks. However, what I ask you is in five years, when Frontier is in the same situation as Modern is in now, is that a solution?

Even if Wizards recognizes this format and supports it by reprinting staples in supplemental products, it won’t stay cheap. The Masters sets are fine, but they don’t do their jobs well enough. Only a few dozen staples are reprinted, the supply is pretty low, and the price of packs is pretty high.

Now that we have established that Frontier won’t stay cheap and that is only a short term solution for the problem it wishes to solve. I really don’t think Frontier has a chance, in terms of viability and longevity. I welcome your peaceful and respectful disagreements and corrections.


Kai Chang