UB Improvise Control

Hello everyone! For a few weeks, I took a short break from playing and writing and playing Magic and worked more on improving my Hearthstone skills. However, I am back with a decktech for a really interesting deck I was talking about during the spoiler season. The deck is a UB Control deck, that has a few artifacts cheap artifacts that help fuel super efficient removal and counterspells, such as Battle at the Bridge and Metallic Rebuke.

Merchant’s Dockhand is a cheap early game play as a blocker and also can fuel improvise cards. However, it also provides a lategame card advantage and selection engine. Prophetic Prism is an early game redraw and mana smoother, and also works well fueling improvise cards. Metalspinner’s Puzzleknot works in the same way, with the added bonus of being able to draw another card when it’s not needed to fuel improvise anymore in the later game.

Here are the main cards that benefit from playing a lot of cheap artifacts. Just tapping a unneeded artifact such as Prophetic Prism or Metalspinner’s Puzzleknot that you have can lead to explosive turns where you kill a creature, draw a few cards, and still leave up a counterspell for opposing threats or answers.

We also have two cards that act as large beaters in the late game against control decks. Herald of Anguish generates so much card advantage when left unanswered, and Metalwork Colossus can wade through a storm of removal when playing the control mirror.

Decklist: UB Improvise Control

What did you think? Comment below!


Commander 2016 OTP: Sidar Kondo of Jamuraa


Today, we look at the best pairings for Sidar Kondo of Jamuraa!

Pairing #3 : Tymna and Sidar

Why? : Tymna the Weaver draws you extra cards for using tiny creatures to poke in with Sidar’s ability. Tymna is also two power, so Tymna can also get in with Sidar’s ability.

How? : In this version of the deck, you’ll want a lot of small value creatures, such as Eternal Witness, Mentor of the Meek, and Reclamation Sage. The deck is basically an Abzan Weenie deck, with a lot of low power creatures with powerful ETB triggers or other effects that peck in for a few points with Sidar’s ability, and draw you cards with Tymna’s ability.

However, the commanders don’t have much intrinsic synergies, you have to play a bunch of extra creatures to start benefitting from our commanders, so they’re only number three.

Pairing #2 : Silas and Sidar

Why? : Sidar Kondo provides evasion for Silas Renn to get in to bring back those powerful artifacts from the graveyard.

How? : The deck wants lots of equipment for Silas Renn to bring back. However, these equipment can’t boost his power, because if his power is higher than two, then Sidar Kondo won’t provide evasion for him.

However, they’re number two because the One True Pairing is just absurdly powerful and synergistic.

One True Pairing : Animals

Why? : Tana, the Bloodsower not only gets evasion from Sidar, it also generates tokens that also get evasion from Sidar. Naya is also a color combination that has a lot of other token generators, which are also good alongside Sidar Kondo.

How? : This decks wants lots of token makers, token doublers, anything of that ilk. Cards such as Purphorous and Impact Tremors are also very powerful in this deck. Anthems that don’t augment power are also powerful, as you want to keep the power of the tokens under or equal to two.

What do you think? Comment below!

Commander 2016 OTP: Vial Smasher and ???


We’re back again, continuing the series with the best pairings for the new partner commander Vial Smasher!

Pairing #3: Ravos & Vial Smasher

Why? : Vial Smasher gives you bonuses when you slam down big creatures, and Ravos helps you bring them back so you can slam them back down again. In these colors, you have a slew of giant dragons, angels and demons to chose from.

How? : In this version, you’re going to want to be a more controlling deck. You build up some mana with some mana rocks, slam a big fatty, get in, and then sacrifice it to bring it back with Ravos, to keep on getting damage from Vial Smasher. The deck should run lots of big creatures and sacrifice outlets. Creatures with enter the battlefield effects are the best, as you can keep bringing them back to recur the effect while using Vial Smasher to throw huge amounts of damage around.

However, they’re number three because though I like what they’re doing, it doesn’t fully utilize Vial Smasher’s ability, because he wants to be playing spells on opponent’s turns too.

Pairing #2: Lightning Here, Lightning There

Why? : Kraum and Vial Smasher don’t seem highly synergistic, but they are. With a deck filled with counterspells, you can counter the first spell an opponent plays, giving you a Vial Smasher trigger. Their first spell will be countered, and they will be dis-incentivized from playing a second spell, since you’ll get a Kraum trigger to help mitigate the lost value from playing counterspells, which are traditionally bad, since they trade one for one.

How? : Lots of counterspells, preferably ones with extra benefits and higher costs so we can throw around more damage with Vial Smasher.

However, this is number two because number one is just absurdly powerful.


I’d love to list another deck, but this one is just brutally powerful. I don’t even want to talk about it anymore. Just look: EDHREC. X spells and ramp. That’s it, folks.

What do you think? Comment below!

Fantastic Beasts Tribal and Where to Find Them



Today, we deck tech a beast tribal deck with Gahiji as the commander.

Wirewood Savage is a nice card draw engine that’s harder to find in Naya. Krosan Warchief helps reduce costs for beasts, and regenerate them to improve combat or to regenerate in response to a boardwipe. However, the quality of beast tribal drops off a lot after that.

Shaleskin Bruiser gets really big and scary with all the beasts in the deck. Krosan Groundshaker helps give your really big creatures trample to get in extra damage.

Grave Sifter is not only a beast, it also gives you all of your beasts back. Though some other tribal deck can also get their creatures back, your deck should probably benefit the most, since Grave Sifter is a combat-oriented deck with a lot of creatures dying. Ravenous Baloth de-incentivizes removal and boardwipes, since you can just sacrifice in response to gain a bunch of life.



There are many fantastic beasts running around the Contested Cliffs. There are also quite a few in the plains, mountains, and forests.

You can fill in the rest of the deck with a bunch of big beaters and tribal cards (Obelisk of Urd, Coat of Arms, etc.).

What do you think? Comment below!

Commander 2016 OTP: Kydele and ???


We’re back again with the best pairings for Kydele. We’ll go over a few pairings, and then talk about the OTP.

Pairing #3 : Hands, and lots of em’

Why? : Kraum provides a control element to supplement Kydele coupled with X draw spells. The red in Kraum also provides two things: Wheel of Fortune type effects to get more mana from Kydele, and also X damage spells as ways to win the game after generating voluminous amounts of mana with Kydele.

How? :  We can play a slower deck with a ton of removal and counterspells and use Kraum for card advantage and Kydele for ramp, finishing the game with a chain of big X spells. Kraum works really well with counterspells, because if you counter their first spell, they’re de-incentivized to play a second spell, because it will give you a card, thus eliminating the card disadvantage caused by trading a counterspell for just one card.

However, they are number three because they aren’t as flashy, since they play a slower, more incremental card advantage driven gameplan, where Kydele and some of the other pairings are super explosive.

Pairing #2: Blindfolds

Why? : Tymna when coupled with a few evasive creatures that blue provides can supply three or four extra cards per turn at the cost of no mana, which is important when aiming for huge X spells. Orzhov colors also provide a lot of good Orzhov life drain X spells as finishers, providing another win condition, because Simic colors aren’t great at finishing the game at instant speed, even with lots of mana.

How? : Some small evasive creatures to poke in for a few points of damage to get cards out of Tymna. Tokens also work quite well. We should also put in Orzhov drain spells to finish off the game.

Tymna and Kydele are in second place because they are a little unconventional, and there is a significant amount of work needing doing to achieve drawing a lot of cards with Tymna, and the payoff isn’t that good.

ONE TRUE PAIRING: Chosen Smasher

Why? : Red provides Wheel effects and X damage spells, black provides X drain spells, and Vial Smasher is just really good with big X spells? What could go wrong?

How? : X spells, X spells, and X spells. What’s that? Oh yes, X spells.



Commander 2016 OTP: Silas and ???


Today, we touch back in with Commander 2016 and discuss the One True Pairing (OTP)* for each Partner commander in Commander 2016. We’re going to go over a few of the top pairings, and then talk about which is the OTP, or at least my OTP.

Pairing #3 : Braised Automaton Flank, anyone?

Why? : Let’s look at Sidar Kondo and Silas Renn. Sidar provides evasion for Silas. The way that Sidar’s effect works is that it basically gives attacking creatures with power two or less psuedo-flying. Keep in mind that this works for opponent’s creatures attacking other opponents too, which can influence the timing of sequencing of playing Sidar Kondo.

How? : With Silas Renn and Sidar Kondo, we can cut a lot of the evasion giving equipment that we would usually play with Silas, and put in equipment that boosts Silas while keeping his power under two for Sidar Kondo’s effect. Things like infect and double strike are ways to pack in extra damage while still staying under two power.

However Sidar Kondo and Silas Renn are number three because green doesn’t have much support for the theme, whereas some of the other partner commanders provide better colors for the theme. Another reason is that Sidar Kondo’s evasion giving effect is not a crucial, irreplaceable effect.

Pairing #2 : Goats n’ Robots

Why? : Bruse Tarl provides two vital keywords for Silas Renn: double strike and lifelink. This helps him punch in some more damage and also gain some incidental life. Boros colors also open up a great deal of red artifact synergies, which isn’t offered by Selesnya colors.

How? : Lots of equipment, some red artifact cards like Daretti, Goblin Welder, and Scrap Mastery to bring back even more artifacts in addition to Silas’ effect. Wheel effects are useful to pitch equipment cards into the graveyard to bring them back with Silas Renn.

The reason that Bruse and Silas are in second and not first is that Bruse still has to attack to provide the keywords, so you also have to suit him up with some equipment to keep him alive, so he doesn’t die too easily. This distracts from some of the speed needed for the Silas kill, since Bruse and Silas have their own commander damage counts.

One True Pairing : Sikiri

Why? : The reason why Akiri is placed higher than Bruse Tarl is that though Akiri doesn’t provide the two extra keywords, it doesn’t force you to spread out your equipment like you have to do with Bruse, while still providing you will the Boros color pairing. However, that is not the only reason. Akiri provides a second threat, so you can go at two players at once, since Akiri is a threat that grows when you do things that you would already do : play equipment. Akiri isn’t as dependent on Silas as Bruse Tarl. Sidar and Bruse are support for Silas. Akiri is still good by itself, unlike Sidar or Bruse, but just gets better with Silas.

How? : The deck should be similar to Bruse’s. There’s not much that needs to be built differently than Bruse’s deck.

What did you think? Comment below!

*no, we’re not shipping em’. That is for another time and place.

Commander 2016 Deck Review and Upgrades: Open Hostility – Saskia the Unyielding

Hello! Today, we do the fifth and last Commander 2016 deck review: Open Hostility. If you want to purchase any of these deck, you can purchase them here.


The Saskia deck is the big beater deck of the bunch. It’s pretty focused, it has a bunch of token producers, anthem effects, and a lot of big beaters. Saskia helps the aggressive deck function, because the flaw of playing an aggressive deck is that after you burst down one player, you can’t muster the power the defeat the rest of them. Saskia helps you take down two players at one time, to try to prevent getting behind too much.

Improved Decklist: Saskia Improvements

What I did was I took out the cards that don’t contribute towards the aggressive goal of the deck, to not slow it down too much. I added in some more anthems and big beaters, to burst people down even faster.

What do you think? Comment below!