Next, we have the two front sides for Hanweir, the Writhing Township. Both my assumption and my hope came true. It was both a “mad human” and a land. They also work together well, because Hanweir Battlements can give Hanweir Garrison. It’s also cool that Hanweir Garrison is like a smaller Hanweir, the Writhing Township. It’s kind of awkward to get rid of one of your own lands to get Hanweir, the Writhing Township out. Neither of the cards are especially good, but Hanweir Battlements can be a land in a deck that can afford to run a colorless land in it’s mana base.
Blessed Alliance features a new mechanic: Escalate, which helps you choose additional modes when casting a modal spell. The card might see some play in controlling decks, because it allows you to wipe out a whole attack and mess up the whole attack. Wretched Gryff features a new mechanic: Emerge. You can sacrifice a creature to help play a cheaper creature. It seems pretty simple. Wretched Gryff itself doesn’t seem that good, unless they include some big payouts, like triggered abilities that trigger when they’re sacrificed.
What do you think of the new mechanics and the front side of Hanweir, the Writhing Township? Comment below!