My New EDH Deck: Vorel of the Hull Clade, Part Two


Hello Everyone! I’m back with more of my Vorel EDH deck review! This week will cover Hydras, Graft and Proliferate. I was quite late on this post, mostly because I have been very busy over the last couple weeks, I may have to post less on this blog due to lack of free time.


Hydras are the epitome of +1/+1 counter madness. Most Hydras enter with five or six counters, and most of them have trample, which easily gets the damage in for fatal. Hooded Hydra costs XGG, and enters with X +1/+1 counters. When it dies, I get 1/1 snakes equal to the number of +1/+1 counters on it. With this deck, these snakes can grow, and become their own large Hydra if needed. Vastwood Hydra costs the same as Hooded Hydra, XGG, and also enters with X +1/+1 counters. When it dies, it can distribute all the +1/+1 to other creatures, and can boost other Hydras, so no big loss for me. Lifeblood Hydra costs XGGG, and like the others, enters with X +1/+1 counters. When it dies, I gain life and draw cards equal to it’s power, which is fantastic, considering Vorel’s counter doubling effect. Mistcutter Hydra costs XG, which can’t be countered, and has protection from blue. It enters with X +1/+1 counters, and has Haste, which is it’s most valuable effect. Heroes’ Bane costs 3GG, and enters with four +1/+1 counters, and can double it’s +1/+1 counters for 2GG. This is a great bonus boosted with Vorel’s effect. The last one is Oran Rief hydra, a 4GG 5/5 trampler that gets a +1/+! counter when ever a land enters, and gets two counters if the land that entered was a forest.


Graft is a mechanic that let’s you move +1/+1 counters from it to other creatures when they enter the battlefield. All of the Graft creatures I included also have an activated ability that gives a target creature with a +1/+1 counter a certain mechanic. Simic Basilisk costs 4GG, and has Graft 3, meaning it enters with three counters it can give to creatures that enter the battlefield. For 1G, it can give a creature with a +1/+1 counter deathtouch. This is a great combat trick, that can be used to kill all sorts of creatures.Plaxcaster Frogling costs 1GU, and has Graft 3. For 2, it gives a creature with a +1/+1 counter shroud, giving your team protection from removal. Vigean Graftmage costs 2U, and has Graft 2. For 1U, it can untap any creature with a +1/+1 counter. I usually use this to untap Vorel to use it’s effect again,but you can also use it to untap your team for blockers. Last of all, Helium Squirter. It’s 4U and has Graft 3. For 1, it can give a creature with a +1/+1 counter flying, which is amazing evasion for my Hydras and other big guys.


Proliferate is the Phyrexian mechanic that allows you too choose any number of cards with counters on them, and then add another counter of that type onto it. Though not as effective as Vorel, proliferate is quite useful. Tezzeret’s Gambit costs 3U, and lets you draw two cards, which is nice, and as a bonus, it proliferates. Fuel for the Cause is a 2UU counterspell that also lets you proliferate. Thrummingbird is a 1/1 creature that costs 1U. It allows you to proliferate whenever it hits an opponent. Next, we have a pretty well known card: Contagion Engine. It’s a 6 drop artifact that puts a -1/-1 counter on each creature an opponent controls. I can pay four and tap it two proliferate twice! That’s really good! I saved the best for last: Inexorable Tide. It’s a 3UU enchantment that allows you to proliferate whenever I cast a spell, which is alot, this card is awesome!

Hope you enjoyed, and leave suggestions for the deck below!


2 thoughts on “My New EDH Deck: Vorel of the Hull Clade, Part Two

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