8/30 BFZ Spoilers: BFZ Dual Cycle Lands Revealed!

bfzduals

Hello Everyone! Today I’m going to talk about the new dual land cycle for BFZ. There were some other pretty sweet spoilers that I’ll talk about in a different post later today. The Battle for Zendikar dual lands were spoiled during the Battle for Zendikar Preview stream. These duals already have loads of nicknames such as “slow lands,” “late lands,” and “lag lands.” I personally prefer “slow lands.” Check the lands out below:

Prairie Stream
Land – Plains Island (Rare)
(Tap: Add W or U to your mana pool.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Sunken Hollow
Land – Island Swamp (Rare)
(Tap: Add U or B to your mana pool.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Smoldering Marsh
Land – Swamp Mountain (Rare)
(Tap: Add B or R to your mana pool.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
The Continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Cinder Glade
Land – Mountain Forest (Rare)
(Tap: Add R or G to your mana pool.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peeks rise high into the air.

Canopy Vista
Land – Forest Plains (Rare)
(Tap: Add G or W to your mana pool.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
The continent of Murassa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that inhabitants never see the ground.

HOW GOOD ARE THEY?

How good are these lands compared to the other lands in Standard? Since they’re each two basic land types, you can use fetchlands to find them, which is a great bonus. They don’t really come online until turn three, but after turn three, they’re better than Theros Scry Lands and the Origins Pain Lands. If you fetch for them, they will provide a much more stable and flexible mana base after turn three than any basic land. I expect them the fetch prices from 5$-15$. I think they’ll see play in Standard and possibly Modern. What decks do you think should use them? Comment your ideas below! Hope you enjoyed!

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