06/29 Magic Origins Spoilers Part 2: Artifact Mythic, Burn, Rule Changes, and More!

Hi guys, as promised, I am doing part 2 of today’s spoilers. This part is going to be longer because I am covering new cards that were released after Part 1 that were not expected. I’m covering a new artifact mythic, a nice burn card, and some new rares. Just so you know: the art for all the Magic Origins lands are out, check them out an article on them here.

pyromancersgoggles

It is a great card for a burn deck, allowing you to copy burn spells. Only problems are that you can only do it once per turn, second is the mana cost. Though it’s a great card, 5 mana cost may be too much.

funeralbladepredatorinfiniteobliteration

Next we have Funeral-Blade Predator and Infinite Obliteration, Funeral-Blade would be great for any blue black unblockable deck. Infinite Obliteration is amazing for just 3 mana! Talk about extraction!

hallowedmoonlightgoblinglorychaser

Hallowed Moonlight means big things for Modern, especially Collected Company decks. Goblin Glory Chaser is a great goblin because you can get an early hit in, renown it, then eventually use it to occupy two blockers as your main assault gets past.

thopterspynetwork AspiringAeronaut

Wizards really wants Thopters to be a thing, I guess. Thopter Spy Network is playable card in Modern artifact decks, it has an okay card draw effect along with being able to summon a Thopter army. Aspiring Aeronaut. The art is so bad. That face makes me just feel weird. It’s not that great, but flying and two bodies make it playable in Limited.

molten vortex

Last but not least, Molten Vortex! This is overpowered if it were used in a Legacy Lands deck! Otherwise, I don’t think I or many others are going to play it much in Standard.

Rule Changes

One last thing, they changed the mulligan rule:

103.4. Each player draws a number of cards equal to his or her starting hand size, which is normally seven. (Some effects can modify a player’s starting hand size.) A player who is dissatisfied with his or her initial hand may take a mulligan. First, the starting player declares whether or not he or she will take a mulligan. Then each other player in turn order does the same. Once each player has made a declaration, all players who decided to take mulligans do so at the same time. To take a mulligan, a player shuffles his or her hand back into his or her library, then draws a new hand of one fewer cards than he or she had before. If a player kept his or her hand of cards, those cards become the player’s opening hand, and that player may not take any further mulligans. This process is then repeated until no player takes a mulligan. (Note that if a player’s hand size reaches zero cards, that player must keep that hand.) Then, beginning with the starting player and proceeding in turn order, any player whose opening hand has fewer cards than his or her starting hand size may scry 1.

Look at the last sentence: Then, beginning with the starting player and proceeding in turn order, any player whose opening hand has fewer cards than his or her starting hand size may scry 1.

I find this very tacked on and inelegant. It is also quite unnecessary because the mulligan rule was fine how it was, and didn’t need to be changed. Thankfully, this is only for GP Origins, and after that they will consider if it needs to continue… (is Wizards obsessed with scry? They changed it to an evergreen mechanic and now this?)

Thanks for viewing! What are your thoughts on the spoilers and the rule change? Comment Below!

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